The problem that designers of virtual worlds face today is the difficulty in creating forms to represent in a meaningful way the diverse bundles of narratives that we have become identified with. One point of failure in avatar design is the absence of a tight coupling between user intentions/behaviors and those of his/her avatar. This [...]
Archive for the ‘Massive Multiplayer Environments’ Category
Some thoughts about identities, avatars, surrogates and video conferencing leading to video bubbles
Posted in Cognitive science, Content creation, Massive Multiplayer Environments on September 22, 2008 | 5 Comments »
Just Leap In- A 3D social applet with web integration
Posted in Content creation, Massive Multiplayer Environments, Web/Tech, tagged 3D web, virtual on August 19, 2008 | Leave a Comment »
Riding the fidelity curve
Posted in Content creation, Massive Multiplayer Environments, Web/Tech, tagged fidelity, virtual on August 18, 2008 | Leave a Comment »
User created content in future games
Posted in Content creation, Games, Massive Multiplayer Environments, tagged Games, user content generation, virtual environments on June 29, 2008 | Leave a Comment »
Second Life running on your cell phone
Posted in Content creation, Gadgets, Massive Multiplayer Environments, tagged Second Life, virtual world on June 3, 2008 | Leave a Comment »