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	<title>Deep Semaphore</title>
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		<title>Deep Semaphore</title>
		<link>http://deepsemaphore.wordpress.com</link>
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		<item>
		<title>Some choices for office music</title>
		<link>http://deepsemaphore.wordpress.com/2009/03/30/some-choices-for-office-music/</link>
		<comments>http://deepsemaphore.wordpress.com/2009/03/30/some-choices-for-office-music/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 19:28:39 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Productivity tools]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2009/03/30/some-choices-for-office-music/</guid>
		<description><![CDATA[I was looking for a peaceful musical ambience for my office and I think Chaurasia fits the bill for now. Posted in Productivity tools<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=252&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was looking for a peaceful musical ambience for my office and I think <a href="http://www.seeqpod.com/search/?plid=a88c4b4828">Chaurasia</a> fits the bill for now.</p>
<br />Posted in Productivity tools  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/deepsemaphore.wordpress.com/252/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/deepsemaphore.wordpress.com/252/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/deepsemaphore.wordpress.com/252/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/deepsemaphore.wordpress.com/252/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/deepsemaphore.wordpress.com/252/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/deepsemaphore.wordpress.com/252/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/deepsemaphore.wordpress.com/252/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/deepsemaphore.wordpress.com/252/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=252&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">deepsemaphore</media:title>
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		<title>Given enough time we all would invent the same things (part II)</title>
		<link>http://deepsemaphore.wordpress.com/2009/02/09/given-enough-time-we-all-would-invent-the-same-things-part-ii/</link>
		<comments>http://deepsemaphore.wordpress.com/2009/02/09/given-enough-time-we-all-would-invent-the-same-things-part-ii/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 05:55:00 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Views]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2009/02/09/given-enough-time-we-all-would-invent-the-same-things-part-ii/</guid>
		<description><![CDATA[This article from Modern Mechanix, an August 1935 publication, seems to be describing one of the functionalities of Twitter or other similar Web 2.0 applications. &#160; Posted in Views<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=248&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This article from Modern Mechanix, an August 1935 publication, seems to be describing one of the functionalities of Twitter or other similar Web 2.0 applications.</p>
<p>&#160;<a href="http://deepsemaphore.files.wordpress.com/2009/02/image1.png"><img title="image" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="405" alt="image" src="http://deepsemaphore.files.wordpress.com/2009/02/image-thumb1.png?w=525&#038;h=405" width="525" border="0" /></a></p>
<br />Posted in Views  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/deepsemaphore.wordpress.com/248/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/deepsemaphore.wordpress.com/248/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/deepsemaphore.wordpress.com/248/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/deepsemaphore.wordpress.com/248/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/deepsemaphore.wordpress.com/248/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/deepsemaphore.wordpress.com/248/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/deepsemaphore.wordpress.com/248/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/deepsemaphore.wordpress.com/248/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=248&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">deepsemaphore</media:title>
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		<item>
		<title>Tutorial: How to join a WiZiQ webconferencing session</title>
		<link>http://deepsemaphore.wordpress.com/2009/02/06/tutorial-how-to-join-a-wiziq-webconferencing-session/</link>
		<comments>http://deepsemaphore.wordpress.com/2009/02/06/tutorial-how-to-join-a-wiziq-webconferencing-session/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 20:03:08 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2009/02/06/tutorial-how-to-join-a-wiziq-webconferencing-session/</guid>
		<description><![CDATA[Step 1 Once the moderator of the WizIQ webconference session sends an invite to your email address, you will receive a message similar to the one below. Step 2 Clicking on the ‘enter’ link will lead to the following page. If you already have an account, you just sign in. If you do not have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=244&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Step 1</strong> Once the moderator of the WizIQ webconference session sends an invite to your email address, you will receive a message similar to the one below.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step1emailinvite.jpg"><img title="step 1 email invite" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="515" alt="step 1 email invite" src="http://deepsemaphore.files.wordpress.com/2009/02/step1emailinvite-thumb.jpg?w=734&#038;h=515" width="734" border="0" /></a> </p>
<p><strong>Step 2</strong> Clicking on the ‘enter’ link will lead to the following page. If you already have an account, you just sign in. If you do not have an account you will have register/join.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step2sessiondetailsandprompttologin.gif"><img title="step 2 Session details and prompt to log in" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="300" alt="step 2 Session details and prompt to log in" src="http://deepsemaphore.files.wordpress.com/2009/02/step2sessiondetailsandprompttologin-thumb.gif?w=730&#038;h=300" width="730" border="0" /></a> </p>
<p><strong>Step 3</strong> Registering/Joining is pretty fast. Just type in your name, choose a password and type in the text that you are able to read in the section above the textbox.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step3joinnowifnotamemberalready.gif"><img title="step 3 Join now if not a member already" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="442" alt="step 3 Join now if not a member already" src="http://deepsemaphore.files.wordpress.com/2009/02/step3joinnowifnotamemberalready-thumb.gif?w=723&#038;h=442" width="723" border="0" /></a> </p>
<p><strong>Step 4</strong> Next, you will be presented with the opportunity to click on the Launch session button. You will find that once this is done, you may see a software downloading and getting installed within your browser.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step4clickonlaunchsession.gif"><img title="step 4 click on launch session" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="337" alt="step 4 click on launch session" src="http://deepsemaphore.files.wordpress.com/2009/02/step4clickonlaunchsession-thumb.gif?w=727&#038;h=337" width="727" border="0" /></a> </p>
<p><strong>Step 5</strong> If the event has not started yet, you will get the following message. You may choose to set up your audio or video at this point. To do this, click on device settings and follow instructions.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step5waitifsessionhasnotstartedyet.gif"><img title="step 5 wait if session has not started yet" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="299" alt="step 5 wait if session has not started yet" src="http://deepsemaphore.files.wordpress.com/2009/02/step5waitifsessionhasnotstartedyet-thumb.gif?w=733&#038;h=299" width="733" border="0" /></a> </p>
<p><strong>Step 6</strong> When a session starts, and after you have joined, you will see the following. If the moderator is broadcasting video, you will also find a video clip in the top right section. If you want to send a message to the class, just type in the textbox in the bottom right.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step6webconferencingsession.gif"><img title="step 6 webconferencing session" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="483" alt="step 6 webconferencing session" src="http://deepsemaphore.files.wordpress.com/2009/02/step6webconferencingsession-thumb.gif?w=734&#038;h=483" width="734" border="0" /></a> </p>
<p><strong>Step 7</strong> You can access your device settings by clicking on the wheel icon found just below the video section.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/02/step7devicesettings.gif"><img title="step 7 device settings" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="511" alt="step 7 device settings" src="http://deepsemaphore.files.wordpress.com/2009/02/step7devicesettings-thumb.gif?w=472&#038;h=511" width="472" border="0" /></a></p>
<br />Posted in Tutorials  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/deepsemaphore.wordpress.com/244/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/deepsemaphore.wordpress.com/244/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/deepsemaphore.wordpress.com/244/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/deepsemaphore.wordpress.com/244/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/deepsemaphore.wordpress.com/244/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/deepsemaphore.wordpress.com/244/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/deepsemaphore.wordpress.com/244/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/deepsemaphore.wordpress.com/244/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=244&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">deepsemaphore</media:title>
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		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step1emailinvite-thumb.jpg" medium="image">
			<media:title type="html">step 1 email invite</media:title>
		</media:content>

		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step2sessiondetailsandprompttologin-thumb.gif" medium="image">
			<media:title type="html">step 2 Session details and prompt to log in</media:title>
		</media:content>

		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step3joinnowifnotamemberalready-thumb.gif" medium="image">
			<media:title type="html">step 3 Join now if not a member already</media:title>
		</media:content>

		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step4clickonlaunchsession-thumb.gif" medium="image">
			<media:title type="html">step 4 click on launch session</media:title>
		</media:content>

		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step5waitifsessionhasnotstartedyet-thumb.gif" medium="image">
			<media:title type="html">step 5 wait if session has not started yet</media:title>
		</media:content>

		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step6webconferencingsession-thumb.gif" medium="image">
			<media:title type="html">step 6 webconferencing session</media:title>
		</media:content>

		<media:content url="http://deepsemaphore.files.wordpress.com/2009/02/step7devicesettings-thumb.gif" medium="image">
			<media:title type="html">step 7 device settings</media:title>
		</media:content>
	</item>
		<item>
		<title>Given enough time, we all would invent the same things</title>
		<link>http://deepsemaphore.wordpress.com/2009/01/21/given-enough-time-we-all-would-invent-the-same-things/</link>
		<comments>http://deepsemaphore.wordpress.com/2009/01/21/given-enough-time-we-all-would-invent-the-same-things/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 06:29:31 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Views]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2009/01/21/given-enough-time-we-all-would-invent-the-same-things/</guid>
		<description><![CDATA[I was checking out a few articles from the Popular Science Magazine of February 1920. Here are two articles that amused me probably because they look like some of the &#8216;sold/not sold&#8217; items on Jay Leno&#8217;s show. &#160; Posted in Views<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=223&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was checking out a few articles from the Popular Science Magazine of February 1920. Here are two articles that amused me probably because they look like some of the &#8216;sold/not sold&#8217; items on Jay Leno&#8217;s show.</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/01/image.png"><img style="border-width:0;" height="521" alt="image" src="http://deepsemaphore.files.wordpress.com/2009/01/image-thumb.png?w=361&#038;h=521" width="361" border="0"></a> </p>
<p>&nbsp;</p>
<p><a href="http://deepsemaphore.files.wordpress.com/2009/01/image1.png"><img style="border-width:0;" height="422" alt="image" src="http://deepsemaphore.files.wordpress.com/2009/01/image-thumb1.png?w=366&#038;h=422" width="366" border="0"></a></p>
<br />Posted in Views  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/deepsemaphore.wordpress.com/223/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/deepsemaphore.wordpress.com/223/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/deepsemaphore.wordpress.com/223/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/deepsemaphore.wordpress.com/223/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/deepsemaphore.wordpress.com/223/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/deepsemaphore.wordpress.com/223/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/deepsemaphore.wordpress.com/223/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/deepsemaphore.wordpress.com/223/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=223&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Some thoughts about identities, avatars, surrogates and video conferencing leading to video bubbles</title>
		<link>http://deepsemaphore.wordpress.com/2008/09/22/some-thoughts-about-identities-avatars-surrogates-and-video-conferencing-leading-to-video-bubbles/</link>
		<comments>http://deepsemaphore.wordpress.com/2008/09/22/some-thoughts-about-identities-avatars-surrogates-and-video-conferencing-leading-to-video-bubbles/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 12:46:41 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Content creation]]></category>
		<category><![CDATA[Massive Multiplayer Environments]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2008/09/22/some-thoughts-about-identities-avatars-surrogates-and-video-conferencing-leading-to-video-bubbles/</guid>
		<description><![CDATA[The problem that designers of virtual worlds face today is the difficulty in creating forms to represent in a meaningful way the diverse bundles of narratives that we have become identified with. One point of failure in avatar design is the absence of a tight coupling between user intentions/behaviors and those of his/her avatar. This [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=103&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The problem that designers of virtual worlds face today is the difficulty in creating forms to represent in a meaningful way the diverse bundles of narratives that we have become identified with. One point of failure in avatar design is the absence of a tight coupling between user intentions/behaviors and those of his/her avatar. This in turn destroys the effectiveness of the user representation/avatar as a reliable canvas on which can be painted, for an audience/observer, the wide range of emotions and related information we have been accustomed to in real world human communication processes.</p>
<p>When interacting in (Second Life) SL, we are pervaded with a sustained sense of &#8216;uneasiness&#8217;, &#8216;unsatisfactoriness&#8217;, &#8216;a hunger for emotional exchange&#8217; to a large extent because we no longer use a significant part of our brain that is wired for face processing. Often the case has been made that SL provides a higher emotional bandwidth that other communication media. It is important to know what exactly the elements of this comparison are. If SL is compared to a text chat environment, then yes, SL does provide more emotional bandwidth. The next question is how much is gained, and if the amount gained is worth the cost. Now let&#8217;s compare SL to a video conferencing application. A video conferencing application provides opportunities to engage the vast face processing capabilities of our brains. It is disingenuous to claim that SL provides a higher emotional bandwidth than a videoconferencing application. Thus pitting SL as it stands against videoconferencing is a non-starter especially for meeting situations where the importance of spatial context (e.g. whether it is in a virtual board room or a virtual rest room) is meaningless. We might improve human-human communication in virtual environments however if we try to merge video conferencing and SL. Let us explore ways that will provide users the opportunity to make use of their untapped face processing capabilities. I will only suggest one way,there must be many more.</p>
<p>May be we should suspend, for a while at least, talking about avatars and really start focusing on surrogates. Surrogates as a term suggests a weaker user-representation coupling than avatar does. This slight shift in the way we frame human-human interactions problem in a virtual world frees us from our obsession with trying to create avatars that is tightly coupled to the user, where attempts are made to capture every gesture and emotion of a user for reproduction in a virtual world. Most typically, this is achieved by recreating a quasi-mirror image of the user (e.g. in 3d using gesture tracking mechanisms, 3d cams, physiological signal monitoring and so forth). Quasi, because it won&#8217;t be too much fun if the precise physical status of users are mirrored in virtual environments. A virtual environment where everyone is in a sitting posture will be quite boring. Research in this area is much needed and this approach has a wide active fan base but I doubt we will see realistic 3d mirror images of users within 5 years. In addition, each of the technologies involved with come with a level of obtrusiveness (e.g.tethered devices, cumbersome calibration set ups etc..) that will scare off users and probably spike their subjective workload, frustration levels, physical fatigue and so forth. Let us look at more near term solutions. And if we focus on surrogates, may be we will be happier to inject some AI into our &#8216;avatars&#8217; so that they get to &#8216;represent&#8217; us rather us controlling them. Anyway, this topic is for a different occasion.</p>
<p>SL with audio conferencing has helped to address floor control issues faced by traditional audio conferencing applications in a very obvious and natural way. We can expect that SL with video conferencing might also help to solve some issues we face in traditional video conferencing for e.g. talking heads in windows with no spatial context. One seemingly natural integration with video conferencing that comes to mind is to have chat bubbles replaced by a video stream about the user, a video bubble. The user can choose to point his/her camera to whatever he or she wants. In a show and tell session, the user may choose to point his camera to what s/he is doing. At other times, he may point the camera to his or her face. Now, only users in close proximity to an &#8216;avatar/your surrogate&#8217; with have their &#8216;video bubble&#8217; activated. Proximity does not only mediate audio but video as well. Which video streams get activated will be based on the proximity of &#8216;avatars&#8217; so that users don&#8217;t get visually swamped, minimize occlusion and bandwidth problems etc&#8230; This according to me is a possible near term solution LL could try selling if it wants to pitch SL against video conferencing applications. SL then can claim that it does something more than video conferencing&#8230;because video conferencing is part of it&#8230;and then it will become obvious that the telepresence solution from Cisco is about mirroring, but SL is more than mirroring.</p>
<p>In my view, the virtual environment of the NEAR future will be desktop based, point and trigger and provide the space to contain 3d audio conferencing+ video conferencing (as &#8216;video bubbles or some variants of that) + information sharing (basically document/web sharing). This solution will address the emotional bandwidth issue more convincingly. Does this approach going to hurt other approaches looking at creating 3d mirror images of users and the future gesture tracking applications etc&#8230;? Certainly not. Video bubbles will probably die a peaceful death when we work out all the kinks with creating 3d mirror images with a fidelity level that can cross the uncanny valley&#8230;and can produce micro facial gestures and so forth&#8230; But video bubbles look feasible right now and the technology is certainly closer at hand. This approach raises many more questions, what will &#8216;avatar&#8217; body gestures do? will they be communicating anything..etc..this is besides the point, right now am trying to address the emotional bandwidth issue in the NEAR term. The body of the avatars will still have a function. They can be animated in various ways to add context to human human interactions. The potential of video bubbles for griefing purposes can be dealt with easily in the same way  audio griefing was dealt with.</p>
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		<title>Using a Second Life virtual environment to train border guards</title>
		<link>http://deepsemaphore.wordpress.com/2008/09/03/using-a-second-life-virtual-environment-to-train-border-guards/</link>
		<comments>http://deepsemaphore.wordpress.com/2008/09/03/using-a-second-life-virtual-environment-to-train-border-guards/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 22:19:49 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual environment]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2008/09/03/using-a-second-life-virtual-environment-to-train-border-guards/</guid>
		<description><![CDATA[
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=104&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>
<div class="wlWriterSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:4b81a33c-0420-465b-958e-11afebeece3b" style="display:inline;margin:0;padding:0;">
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<div><a href="http://www.youtube.com/watch?v=PCUWcpVPtMM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" target="_new"><img src="http://irhbt.typepad.com/virtually_yours/WindowsLiveWriter/video602b87de7c68.jpg" alt=""></a></div>
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<p>&nbsp;</p>
<p>This environment was used to train the interview skills of border guards. It is reported that there was an increase in average marks from 58% to 86%.</p>
<p><a href="http://www.virtualworldsnews.com/2008/09/quick-stat-seco.html">http://www.virtualworldsnews.com/2008/09/quick-stat-seco.html</a></p>
<p>&nbsp;</p>
<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:f1a274d7-6a68-48fc-8171-7bbdbac1a9ac" style="display:inline;margin:0;padding:0;">Technorati Tags: <a href="http://technorati.com/tags/Second%20Life" rel="tag">Second Life</a></div>
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		<title>Just Leap In- A 3D social applet with web integration</title>
		<link>http://deepsemaphore.wordpress.com/2008/08/19/just-leap-in-a-3d-social-applet-with-web-integration/</link>
		<comments>http://deepsemaphore.wordpress.com/2008/08/19/just-leap-in-a-3d-social-applet-with-web-integration/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 22:16:18 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Content creation]]></category>
		<category><![CDATA[Massive Multiplayer Environments]]></category>
		<category><![CDATA[Web/Tech]]></category>
		<category><![CDATA[3D web]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2008/08/19/just-leap-in-a-3d-social-applet-with-web-integration/</guid>
		<description><![CDATA[
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=105&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.justleapin.com/technical">http://www.justleapin.com/technical</a></p>
<p>JustLeapIn fits in the same category as Google Lively. I am a little surprised, well somewhat, at the number of browser plugin based 3D worlds re-emerging on the market because there has been a lot of earlier efforts that did not pan out such as the 3DState effort like 8 years ago and Cosmo (VRML plugin from Sun) much earlier. In my opinion, Lively or JustLeapIn &#8216;worlds&#8217; will function as a low barrier entry to the 3D Internet but they do not seem to have the back end to support deeply plastic virtual spaces. The art path that JustLeapIn provides is not clear probably because it is still under development. However, at this point in the game, they will provide the kind of surface, cosmetic level customizations that 80% of users expect mainly for social applications but certainly not for&nbsp; simulations-for-training applications that require deep level customizations. I think that we will probably see less diversity regarding content and probably less interactive content in such virtual environments but, hey at least, a wider audience will become familiar with 3d space navigation using arrow keys.</p>
<p>
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<div id="5f1cfc2d-308a-4d5b-9c43-d61a7e353811" style="display:inline;margin:0;padding:0;">
<div><a href="http://www.youtube.com/watch?v=D2K7kkB6c_A&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" target="_new"><img src="http://irhbt.typepad.com/virtually_yours/WindowsLiveWriter/video0236f560129e.jpg" alt=""></a></div>
</div>
</div>
<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:eccde3f9-a39b-4bb4-a171-46700fc151e5" style="display:inline;margin:0;padding:0;">Technorati Tags: <a href="http://technorati.com/tags/Google%20Lively" rel="tag">Google Lively</a>,<a href="http://technorati.com/tags/JustLeapIn" rel="tag">JustLeapIn</a></div>
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		<title>Riding the fidelity curve</title>
		<link>http://deepsemaphore.wordpress.com/2008/08/18/riding-the-fidelity-curve/</link>
		<comments>http://deepsemaphore.wordpress.com/2008/08/18/riding-the-fidelity-curve/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 22:27:50 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Content creation]]></category>
		<category><![CDATA[Massive Multiplayer Environments]]></category>
		<category><![CDATA[Web/Tech]]></category>
		<category><![CDATA[fidelity]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2008/08/18/riding-the-fidelity-curve/</guid>
		<description><![CDATA[
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=106&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece">http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece</a>
<p>Image Metrics has emerged as leader in the creation of realistic facial animations. This of course has a lot of implication regarding what will be possible in the virtual worlds of the future. Check out the <a href="http://www.timesonline.co.uk/tol/news/times_online_tv/?vxSiteId=d8fa78dc-d7ad-4d5a-8886-e420d4bc4200&amp;vxChannel=Arts%20and%20Entertainment&amp;vxClipId=1152_timesonline1132&amp;vxBitrate=300">animation</a>. She is considered to be one of the first animations to have overleapt a long-standing barrier known as &#8216;uncanny valley&#8217; &#8211; which refers to the perception that animation looks less realistic as it approaches human likeness.</p>
<p>Some other informative video clips on this topic is available here.</p>
<p>
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<div><a href="http://www.youtube.com/watch?v=Pyhf3JmODHE&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" target="_new"><img src="http://irhbt.typepad.com/virtually_yours/WindowsLiveWriter/video64056140e2e9.jpg" alt=""></a></div>
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<div><a href="http://www.youtube.com/watch?v=JgJLXClKq40&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" target="_new"><img src="http://irhbt.typepad.com/virtually_yours/WindowsLiveWriter/video3db48d3463bc.jpg" alt=""></a></div>
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<div><a href="http://www.youtube.com/watch?v=FzI2n00vYfA&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" target="_new"><img src="http://irhbt.typepad.com/virtually_yours/WindowsLiveWriter/video8ed2c9325a59.jpg" alt=""></a></div>
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<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:b9d36877-87cd-4dde-bc04-14fd9a32755d" style="display:inline;margin:0;padding:0;">Technorati Tags: <a href="http://technorati.com/tags/Facial%20animation" rel="tag">Facial animation</a>,<a href="http://technorati.com/tags/virtual" rel="tag">virtual</a>,<a href="http://technorati.com/tags/games" rel="tag">games</a></div></p>
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		<title>Tweaking your graphics preference settings to speed up your Second Life</title>
		<link>http://deepsemaphore.wordpress.com/2008/07/01/tweaking-your-graphics-preference-settings-to-speed-up-your-second-life/</link>
		<comments>http://deepsemaphore.wordpress.com/2008/07/01/tweaking-your-graphics-preference-settings-to-speed-up-your-second-life/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 01:58:21 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2008/07/01/tweaking-your-graphics-preference-settings-to-speed-up-your-second-life/</guid>
		<description><![CDATA[These instructions are meant for individuals who are new to the Second Life environment. These are a few steps you may try before deciding whether you really need to buy a new machine, upgrade your RAM, get a new end of the line graphics card, or download the latest graphics drivers. If you are lucky, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=101&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>These instructions are meant for individuals who are new to the Second Life environment. These are a few steps you may try before deciding whether you really need to buy a new machine, upgrade your RAM, get a new end of the line graphics card, or download the latest graphics drivers. If you are lucky, just tweaking your graphics setting a little bit can improve your experience of the virtual environment. Let us see how this can be done in a few steps. Hopefully these simple instructions will improve your experience of the environment. We are are here only focusing on issues relevant to the Second Life application installed on your desktop. There are of course other possible causes such as things happening on the server end (the pieces of code running on the Linden Lab servers). Let us assume the server end is perfect for now. So how does on know that environment is not responding or is slow- some folks may be free from expectations <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ? You know you have a problem if you find that walking is difficult, camming around is difficult, and just being in the virtual environment feels very constrained.<br />
<h4>Bring up the Statistics window</h4>
<p>It is helpful to bring up the statistics window so that you get some sense of the impact of the various tweaks you are going to perform to speed up your client. Press CTRL, SHIFT and 1 together. You should only be concerned with the FPS (Frames per second, the number of times the screen is drawn per second). The higher that number, the faster your environment will appear to respond when you navigate or click on interactive stuff. To hide this window, press CTRL, SHIFT and 1 again.<br />
<h4>The statistics window</h4>
<p><a href="http://deepsemaphore.files.wordpress.com/2008/07/media-1214849304856.png"><img style="border-right:0;border-top:0;border-left:0;border-bottom:0;" height="538" alt="media_1214849304856" src="http://deepsemaphore.files.wordpress.com/2008/07/media-1214849304856-thumb.png?w=338&#038;h=538" width="338" border="0"></a>
<p>After logging into your Second Life client, pull up the &#8216;preferences&#8217; window. It&#8217;s good to know where it is in the menu but I advise you to learn the short cut (CTRL-P, meaning hold CTRL and hit P) because you will need it often.<br />
<h4>Looking for the &#8216;preferences&#8217; menu item</h4>
<p><a href="http://deepsemaphore.files.wordpress.com/2008/07/media-1214848347395.png"><img style="border-right:0;border-top:0;border-left:0;border-bottom:0;" height="344" alt="media_1214848347395" src="http://deepsemaphore.files.wordpress.com/2008/07/media-1214848347395-thumb.png?w=487&#038;h=344" width="487" border="0"></a><br />
<h4>The &#8216;preferences&#8217; window- simple tweaking</h4>
<p>If your preference window does not look like the one below, don&#8217;t worry. Just click on the graphics tap on the left and you will see exactly what you see here. If the window still looks different, uncheck the custom check box (indicated by <strong>circle 1</strong>). I suggest that you start with max performance (Faster, <strong>circle 2</strong>), ie make sure the slider is on the low end. After doing this check out the FPS in your statistics window, it should have moved up quite a bit. If your FPS is under 5 FPS I strongly suggest to consider other more radical options, such as getting a new machine with better specifications.The little tweaks in here, advanced or simple won&#8217;t really help.
<p><a href="http://deepsemaphore.files.wordpress.com/2008/07/media-1214855338064.png"><img style="border-right:0;border-top:0;border-left:0;border-bottom:0;" height="360" alt="media_1214855338064" src="http://deepsemaphore.files.wordpress.com/2008/07/media-1214855338064-thumb.png?w=487&#038;h=360" width="487" border="0"></a><br />
<h4>The &#8216;preferences&#8217; window- advanced tweaking</h4>
<p>Now, if you find your Second Life environment looks too ugly for you taste, you can try to improve its looks a little of course at the expense of performance. But before doing that let&#8217;s look at the advanced settings. Click on the custom check box to reveal the more advanced parameters that can be tweaked. Generally speaking, having all the sliders to the left and unchecking &#8216;Basic shaders&#8217; (<strong>Circle 3</strong>) will boost your performance. You can try each one of them and see its impact on how your virtual environment looks and responds. If you find that there are lots of particles (lots of shiny things flying about) slowing you down or obscuring your view, set max. particle count to very low or zero (<strong>Circle 1</strong>). If you are mostly indoors, I would just slide the trees and terrain slider completely to the left. You would think that the system would be intelligent enough to make these decisions on its own but am not too sure those optimizations are coded in. Your best judge of course is always the statistics window (the little thingy that pops up when you hit CTRL SHIFT 1). Checking the &#8216;Bump Mapping and Shiny&#8217; (<strong>Circle 2</strong>) does not have a huge impact for machines with relatively recent cards. But make sure you have <u>basic shaders off</u>, this has a very high foot print (this is almost the Windlight engine ON and OFF switch). Lastly, make sure your avatar imposters checkbox (<strong>circle 4)</strong> is checked especially in crowded spaces, this basically tell your Secoond Life client to render avatars which are far away in a way that does not consume too many resources. They will of course not look good but they are far away anyway.
<p><a href="http://deepsemaphore.files.wordpress.com/2008/07/media-1214856146039.png"><img style="border-right:0;border-top:0;border-left:0;border-bottom:0;" height="360" alt="media_1214856146039" src="http://deepsemaphore.files.wordpress.com/2008/07/media-1214856146039-thumb.png?w=484&#038;h=360" width="484" border="0"></a></p>
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		<title>User created content in future games</title>
		<link>http://deepsemaphore.wordpress.com/2008/06/29/user-created-content-in-future-games/</link>
		<comments>http://deepsemaphore.wordpress.com/2008/06/29/user-created-content-in-future-games/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 21:53:43 +0000</pubDate>
		<dc:creator>deepsemaphore</dc:creator>
				<category><![CDATA[Content creation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Massive Multiplayer Environments]]></category>
		<category><![CDATA[user content generation]]></category>
		<category><![CDATA[virtual environments]]></category>

		<guid isPermaLink="false">http://deepsemaphore.wordpress.com/2008/06/29/user-created-content-in-future-games/</guid>
		<description><![CDATA[
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepsemaphore.wordpress.com&amp;blog=660235&amp;post=107&amp;subd=deepsemaphore&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We are seeing more and more games designed to include user created content. Spore is one example, <a href="http://www.us.playstation.com/PS3/Games/LittleBigPlanet">LittleBigPlanet</a> is another.</p>
<p>
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<div><a href="http://www.youtube.com/watch?v=nuoOosTdFiY&amp;hl=en" target="_new"><img src="http://irhbt.typepad.com/virtually_yours/WindowsLiveWriter/video2c3735f37938.jpg" alt=""></a></div>
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<p>&nbsp;</p>
<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:4b0d403b-53c8-4f7c-8ac6-a2181acf7ca1" style="display:inline;margin:0;padding:0;">Technorati Tags: <a href="http://technorati.com/tags/Spore" rel="tag">Spore</a>,<a href="http://technorati.com/tags/Little%20Big%20Planet" rel="tag">Little Big Planet</a></div>
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